We like to let the production company propose some ideas first (it’s what they’re good at, so get out of the way and let the masters work). This is probably the most fun part of the process, as it’s where you get to think up a bunch of crazy ideas and see if you can string them together into something that will do all of the above for you, while still being fun to watch. If you’ve figured all that out it’s time to draft your storyboard. Build out the universe of your game, developing the characters and giving personality and life to a world that usually only exists as an unfairly difficult game.We usually go for something funny, because that also lines up with the style of our main character. Showcase the DLC, meaning showing new levels, bosses, enemies and weapons, it’s a game trailer after all.Once you know what kind of style you want and you’ve decided who’s going to be able to pull it off, you need to know what your trailer is supposed to do. The people that run the studio often work with some of the best animators in France and have worked on a bunch of cartoons we love. For us, we naturally thought of the French company, Bobbyprod. So, how does one go about getting a cartoon made? Unless you happen to be fantastic at 2D animation (which most of our artists actually happen to be) and have a bunch of free time (which none of our artists do), you need to find a production company that fits with the style of cartoon that you want to make.
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